Take out that board and play checkers now. Learn how.

Checkers can be played through a variety of rules. To learn how to play, study the rules presented here which are the guiding principles for British draughts and American checkers.

The game's objective is to collect all the pieces of your opponent or put them in a situation where they can't make any more moves. The two players take turns in starting the match and the challenger shall begin the first one. Both players should move a piece; if, otherwise, they won't be able to do so, they lose the game. All pieces in a checkers match can only move in a diagonal direction and it can only move to vacant black squares, with the exception of when the move is to jump. The knights can only jump and move forward, while the king can move both forward and backward. If a player's piece on the board is diagonal to his opponent and the next black square is vacant, he can jump over his opponent's piece and take it. He can jump as many times as he wants as long as there is a vacant black square he can occupy. When a piece reaches the last row in his opponent's side, it becomes a king and it can no longer move forward.

A referee determines who wins the match. If after 10 moves from each player only the king has changed its position, the referee will determine the winner by evaluating which player has the strongest position. The pieces closer to the king are more valuable. In instances where both players have the same stand, the match is a draw.

There are some guidelines considered as nasty rules that could not be applied during a match. These are: (1) once a piece has been touched, it must be moved; (2) if you do not jump over a piece when you have the chance to do so, you lose your piece and (3) if after 5 minutes, a participant still hasn't moved any piece, he gets a minute to do so or else he losses the game. It is prohibited that a participant distracts his opponent during the match. Distractions include making sounds or gestures, hovering over checker board with any body part, intentionally delaying moves or blowing smoke toward the other participant when he is making a move.

Other forms of this match also exist wherein some rules are bent or totally neglected. For example, there are variations where aside from the king, other pieces can move backward and the king being able to move diagonally through multiple squares. A tip to remember when playing against a computer is to be very careful with your move. A single wrong move can cost you the game. The computer's ability to predict weakens as the game progresses so make sure to take advantage of that.