Play like a pro and finish one cribbage in 10 minutes. Here's how.

Cribbage involves playing with numbers. To earn points, a player combines various cards in order to make scoring combinations, also known as runs. The game only involves simple mathematics, but it does need strategy and techniques. There are times when you are trying to score points, and there will be instances when you try to prevent your competitor from scoring - each match is a little different from the previous and the next.

Intuition and experience, instead of rigid mathematical computations, are the major factors that affect cribbage. No card can be the best card in all games. There will be times when a card is the best one to use and there will be moments too that it's a bad card to play. You will never know which card would be best. Moreover, the pacing is quite fast in this tournament; the more experienced competitors can finish one match in 15 minutes or less. This fast pace is preferred so you should play with players of your level and experience. It also has numerous rules that oversee its every aspect. Additionally, cribbage has its own vocabulary; this means that in order to learn how to play, you have to be familiar with some words unique only to this game.

To start, 2 players are needed and a standard 52-card deck. A cribbage board is also essential, but if unavailable, a pen and paper will do. You can score points through two levels: (1) card play and (2) the points you have in your hand. You will record your points in the board or paper. After both competitors cut the deck, the dealer with the lowest card will commence the match. The other competitor is called the pone, meaning the non-dealer. In each hand, the dealer will shuffle the deck and the pone will cut it. The dealer will then lay six cards each for him and the pone on the table face down. The rest of the cards will be put in the middle.

Each player will discard two cards from their deck and place it face down on the table. The remaining 4 cards will go to the crib. This becomes the third hand and the score of which will go to the dealer. After they choose the 4 cards that they'll keep, the pone has to cut what left of the stock in the middle. The dealer will then see what card is on top - this is the upcard or the starter. This card becomes a part of the both the ponte and dealer's hand as well as the third hand, but it doesn't play any part in playing. When the upcard happens to be a jack, 2 points goes to the dealer. He must record this before they can proceed.

When the match is about to end, you either play cautiously or go all in. Be careful with your moves when you have the advantage and give it your all when you are behind your opponent.